In Sound Mind — I Couldn’t Tell if it was a Horror Game or Not

I would’ve continued playing it if the gameplay wasn’t so boring

Today… is the future; that’s one thing I learned from Trey Parker (albeit he probably didn’t intend to teach anyone that or anything at all). In the future, many weird things happen that, frankly, you can’t tell who’s affiliated with whom anymore, with all the social justice warriors and… well… things that happen a lot in the 2020s. I don’t want to be specific because I’m not here to talk about politics. But the future is terrible, and although it is terrible, some things are not-as-terrible. Among those things is getting a free game every week just for being a patron of the Epic Games Store.

Just yesterday, I played this one game I got for free from who-knows-how-many weeks ago. If I recall correctly (or IIRC, as the kids call it), it’s called In Sound Mind.

In Sound Mind tells the story of a psychologist (or psychiatrist, I’m not sure) who led his patients to suicide or something like that. You’ll have to forgive me as I wasn’t sure what the story was about. It was a bit vague for the first chapter of the game, and I chose not to continue playing it because of that vagueness.

I won’t lie; the game succeeded in creating a tense atmosphere. There were times when some of the phenomena genuinely spooked me in the game, which is an awesome feature. I won’t spoil too much, but the mannequins were creepy as hell.

In terms of the horror game factor, the game surprisingly does the job well, and I would like to continue being scared by roaming mannequins. However, the ambiguity of the story and simplicity of the gameplay killed any interest I might’ve had in finding out more. Aside from the spookiness, this game didn’t have much. But, if nothing else, it does show that the language of silence speaks the loudest.

The game conveys ideas through imagery

So I’m this PHD guy of sorts, roaming around a hallway, spontaneously finding out that my cat talks, and this zombie bloke is roaming around in a bright yellow suit, making life hard for me by trapping me in a freezer and whatnot, and I have no idea what he wants from me. Come to think of it, I might never find out the deal with that zombie, seeing as how I don’t see myself continuing to play the game. But I did manage to get some details out of the imagery present in the game.

From what I understand from the first parts of the game, this guy is always talking to you on the phone, and it’s obvious that this guy has a grudge against you. Why? I won’t find out, so you’ll have to do that yourself. In any case, it’s not evident if the zombie is affiliated with that guy on the phone or not. On the other hand, the mannequins tell a different story, as they seem to help the protagonist, who allegedly led to the deaths of his patients. And you can tell that something is irregular since you teleport to these impossible worlds, which may or may not be a hallucination. Everything is shown in detail.

You can already tell there are multiple parties present, and each one of the patients of the psychologist (or whatever he was) has their own story while figuring out the story of the guy who’s constantly teasing you on the phone. That much is obvious from the first chapter of the story. Even though these things aren’t told explicitly, they are shown. But still, there wasn’t much to do in the game. I enjoyed the spooks, though.

A solution to a non-existent problem, what the…?

I’ll be frank, there is no problem this time, and I can’t figure out what to say. I just expressed what I felt from the first level of the game, but aside from the bright colours and eerie atmosphere, I didn’t know what the hell I was supposed to do in it, considering the lack of context given to nothing as you’re trying to find out where the hell you’re supposed to go to. Then again, maybe my problem is that I’m too old for video games… But I’m not sure about that notion.

Are you in sound mind?

This is where I ask you for your impression of the game, so… yeah. Same old, same old.

In Conclusion…

I’ll be frank, the recent weeks have been a bit strenuous for me, which might explain the change in style. I’ll be sure to write something better next time.

But yeah, In Sound Mind was only nice for the scare stuff, and if the game were a tad more interesting, I’d continue playing it just for the creepy mannequins. I swear that probably was the best part of the game.

Anyway, if you have any recommendations for good horror games, tell me.



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